He is the chief interrogator of the SS and the secret architect of the mysterious Project Phoenix. They’re captured and come face to face with a pretty good villain in Hermann Wenzel Freisinger, an ambitious and arrogant Nazi officer working at the Gestapo’s headquarters. The team has to figure out what’s going on in the belly of the beast, the heart of Nazi-controlled Berlin. The game starts out in Germany toward the end of the war, when a team of special soldiers goes after the Nazi’s most fervent extremists as they try to execute Project Phoenix. That could have been a mess if it weren’t for the narrative threads that tied everyone together. In the single-player campaign built by Sledgehammer Games, Call of Duty: Vanguard delivers a similar tale of four different Special Forces soldiers from different countries, genders, and races. It gave us a variety of gameplay, but no compelling story tied all of the narratives together. When I look back at Electronic Arts’ rival games like Battlefield 1, I really disliked the narrative of telling vignettes from soldiers in faraway battlefields of World War I.